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by xristos at 08-08-2023, 10:58 AM
Hey everyone! It's been a while since I've posted anything here. This is a project I may work on in the future.
Now you may ask, what is this project about? This project is a translation of the original Chinese story of the game to English. 
NOTES: You should be able to play the game with people that use HFv0.7 and HFv0.7+ .
Currently there is only Stage 1 translated. More may come in the future.
LINK TO DOWNLOAD: https://www.mediafire.com/file/ij2za178b...d.exe/file
by Almighty Jack E at 27-07-2023, 04:17 PM
HOW TO MAKE A CHARACTER EXECUTE A SKILL WHEN PERFORMING A MOVE
In this tutorial, I will show you how to make a character perform a skil, regardless of wether the skill the character is performing is completed or not!

In this tutorial, I will use Iczzy as an example. The corresponding spt file of Iczzy is 441- Data.Global_iczzySpt.zip
What I want to do is; When Iczzy is performing the ICECOL, (ie. the Ice Explosion), I want him to also be able to do the ICECOL again.

You may not understand now. But watch the video first, then, come back to the tutorial!


First, you need to be familiar with HFW, then, you also need to have some basic knowledge about the Spt.json files.

Now what we need for what stated above to be possible is only HFW and the HF you wish to modify, In this tutorial, I am using HFv0.7+.exe

1. Open HFW
2. Give it the HF/HF MOD you wish to modify (You can drag and drop the exe/swf inside HFW OR TYPE IN THE CORRECT PATH) and hit enter (Note: Some executable versions HF mods can not be modified)
3. Press 5 (Edit data)
4. Press 1 (List data files)
5. Press 2 (Export data file(s))
6. Type 441 and hit enter. (you will get a zip file containing Iczzy's spt in the folder which HFW was run from)
7. Extract the Spt.json
8. Open it with a text editor (I recommend you use Notepad++)
9. The skill we want to modify is ICECOL (case sensitive) as it the skill of Ice Explosion.
Press Crtl+F to find and type ICECOL (you may want to toggle on "match case")


You should find something similar to this:

"81": {
                "HFW_classNameXXX": "Data.Action",
                "selfLoop": false,
                "nextAi": -1.0,
                "allowTurnFace": false,
                "nextAti": -1.0,
                "frame": null,
                "aiz2": 250.0,
                "special": 0.0,
                "landAti": -1.0,
                "landAi": -1.0,
                "nextAgi": -1.0,
                "name": "ICECOL",
               "a_keyTgr": {
                    "HFW_ArrayLenXXX": 1,
                    "0": {
                        "HFW_classNameXXX": "Data.A_KeyTgr",
                        "ai": 4.0,
                        "atf": true,
                        "hp": 0.0,
                        "ati": 3.0,
                        "pollhp": 0.0,
                        "kl": 1.0,
                        "k": "a",
                        "mp": 50.0,
                        "agi": 0.0,
                        "rkt": false,
                        "kr": "a"
                    }
                },
                "landAgi": -1.0,
                "frameIndex": 231.0,
                "aix1b": -750.0,
                "mpBurn": 0.0,
                "index": 81.0,
                "aix2": 750.0,
                "aiz1": -250.0,
                "nextActionName": null,
                "type": -1.0,
                "aix2b": 750.0,
                "aix1": -750.0,
                "landActionName": null
            },

I do not have the strenght to explain all these parameters.
Look at this "81: {...},

If you look closely, you would notice that a parameter called "a_keyTgr" is set to null which means, during, this skill, pressing any other key(s) will have no effect on the character, till the skill is finished or is interrupted.

So, I want Iczzy to perform another skill (the same skill) during this move.

10. Find "STAND" (case sensitive)

 
                "name": "STAND",
                "a_keyTgr": {
                    "HFW_ArrayLenXXX": 3,
                    "0": {
                        "HFW_classNameXXX": "Data.A_KeyTgr",
                        "ai": 3.0,
                        "atf": true,
                        "hp": 0.0,
                        "ati": 2.0,
                        "pollhp": 0.0,
                        "kl": 3.0,
                        "k": "gra",
                        "mp": 0.0,
                        "agi": 0.0,
                        "rkt": false,
                        "kr": "gla"
                    },
                    "1": {
                        "HFW_classNameXXX": "Data.A_KeyTgr",
                        "ai": 3.0,
                        "atf": true,
                        "hp": 0.0,
                        "ati": 3.0,
                        "pollhp": 0.0,
                        "kl": 3.0,
                        "k": "grj",
                        "mp": 125.0,
                        "agi": 0.0,
                        "rkt": false,
                        "kr": "glj"
                    },
                    "2": {
                        "HFW_classNameXXX": "Data.A_KeyTgr",
                        "ai": 4.0,
                        "atf": true,
                        "hp": 0.0,
                        "ati": 3.0,
                        "pollhp": 0.0,
                        "kl": 3.0,
                        "k": "guj",
                        "mp": 350.0,
                        "agi": 0.0,
                        "rkt": false,
                        "kr": "guj"
                    }
                },
                "landAgi": -1.0,
                "frameIndex": 1.0,
                "aix1b": 0.0,
                "mpBurn": 0.0,
                "index": 1.0,
                "aix2": 0.0,
                "aiz1": 0.0,
                "nextActionName": null,
                "type": -1.0,
                "aix2b": 0.0,
                "aix1": 0.0,
                "landActionName": null
            },
			
	

Now, you can easily see all the skills Iczzy can execute while standing, so, I want the last skill to be performed again, so I will take the last one.

Now,what you want to do is;
(a) copy the skill you want
(b) put it in ICECOL
© set the keys


This is the way I know of doing this;


11. Copy this (Under the "STAND"):

"a_keyTgr": {
                    "HFW_ArrayLenXXX": 3,
                    "0": {
                        "HFW_classNameXXX": "Data.A_KeyTgr",
                        "ai": 3.0,
                        "atf": true,
                        "hp": 0.0,
                        "ati": 2.0,
                        "pollhp": 0.0,
                        "kl": 3.0,
                        "k": "gra",
                        "mp": 0.0,
                        "agi": 0.0,
                        "rkt": false,
                        "kr": "gla"
                    },
					

Now, go to ICECOL again, delete the whole of "a_keyTgr" and paste it there like this:

                 "a_keyTgr": {
                    "HFW_ArrayLenXXX": 3,
                    "0": {
                        "HFW_classNameXXX": "Data.A_KeyTgr",
                        "ai": 3.0,
                        "atf": true,
                        "hp": 0.0,
                        "ati": 2.0,
                        "pollhp": 0.0,
                        "kl": 3.0,
                        "k": "gra",
                        "mp": 0.0,
                        "agi": 0.0,
                        "rkt": false,
                        "kr": "gla"
                    },
					

Now, go back again to "STAND", copy the skill with serial number "2" like this
"2": {
                        "HFW_classNameXXX": "Data.A_KeyTgr",
                        "ai": 4.0,
                        "atf": true,
                        "hp": 0.0,
                        "ati": 3.0,
                        "pollhp": 0.0,
                        "kl": 3.0,
                        "k": "guj",
                        "mp": 350.0,
                        "agi": 0.0,
                        "rkt": false,
                        "kr": "guj"
                    }
                },

Go back again now to ICECOL and replace the whole of this:

"0": {
                        "HFW_classNameXXX": "Data.A_KeyTgr",
                        "ai": 3.0,
                        "atf": true,
                        "hp": 0.0,
                        "ati": 2.0,
                        "pollhp": 0.0,
                        "kl": 3.0,
                        "k": "gra",
                        "mp": 0.0,
                        "agi": 0.0,
                        "rkt": false,
                        "kr": "gla"
                    },
					
And replace it with this:
					"2": {
                        "HFW_classNameXXX": "Data.A_KeyTgr",
                        "ai": 4.0,
                        "atf": true,
                        "hp": 0.0,
                        "ati": 3.0,
                        "pollhp": 0.0,
                        "kl": 3.0,
                        "k": "guj",
                        "mp": 350.0,
                        "agi": 0.0,
                        "rkt": false,
                        "kr": "guj"
                    }
                },

Change the serial number from "2" to "0"
					"0": {
                        "HFW_classNameXXX": "Data.A_KeyTgr",
                        "ai": 4.0,
                        "atf": true,
                        "hp": 0.0,
                        "ati": 3.0,
                        "pollhp": 0.0,
                        "kl": 3.0,
                        "k": "guj",
                        "mp": 350.0,
                        "agi": 0.0,
                        "rkt": false,
                        "kr": "guj"
                    }
                },	
Change "mp": 350.0, to "mp": 50.0,
Change "k": "guj", to "k": "a",
Change "kr": "guj", to "kr": "a"
Change "kl": 3.0, to "kl": 1.0,
Change "HFW_ArrayLenXXX": 3, of ICECOL to "HFW_ArrayLenXXX": 1,
(note, we are modifying the ICECOl NOT the "STAND")

I may/may not have time to explain in details the meaning of these parameters.

your final ICECOL should look like this


				"name": "ICECOL",
                 "a_keyTgr": {
                    "HFW_ArrayLenXXX": 1,
				"0": {
                        "HFW_classNameXXX": "Data.A_KeyTgr",
                        "ai": 4.0,
                        "atf": true,
                        "hp": 0.0,
                        "ati": 3.0,
                        "pollhp": 0.0,
                        "kl": 1.0,
                        "k": "a",
                        "mp": 50.0,
                        "agi": 0.0,
                        "rkt": false,
                        "kr": "a"
                    }
                },
				
			

Now, save that file (Spt.json), copy it back to the zip file you extracted it from, paste it there (you may be asked if you want to overwrite the existing Spt.json, simply click yes).
Use HFW to replace Iczzy's spt with the modified one now.
Export exe or swf

When using Iczzy to perform the explosion, press a to perform another Explosion immediately!

by Anas-Dev at 07-05-2023, 08:58 PM
HFX Boss Challenge Edition


Download the APK

Mod Version: 1.1

Video showcasing the Mod Here!

Mod Info:



by Anas-Dev at 07-05-2023, 08:22 PM
ever thought that HFX is simply too easy for you?
if the answer is yes then introducing the

HFX Crazy AI


Download the APK

Mod version: 1.5

Mod Screenshot/s:
[Image: Crazy-AI-SS.png]
Video Showcasing the Mod Here!

Note(This video was captured via an emulator)

About the Mod:


by Anas-Dev at 07-05-2023, 04:30 PM
Download the Mod Here!

Mod By: S*LuEX

Mod Screenshots:

[Image: 7-SS-1.png]

[Image: 7-SS-2.png]
Mod Info:

  1. Characters/Skins (Click to View)

    StoryMode (Click to View)
     

    SoundDesign/Music (Click to View)

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