12-02-2020, 04:16 PM
(12-02-2020, 05:33 AM)Dragon5 Wrote: I suppose the next thing I want to look for is how to adjust animations, specifically animation speeds since Drew's jump kick
You'll find frames' data in SPT files. Drew's SPT file has id=229. Open that file and search for `"name": "JUMP_ATTACK"`. You should find the following:
[code=json]
"50": {
"HFW_classNameXXX": "Data.Action",
"selfLoop": false,
"nextAi": -1.0,
"allowTurnFace": false,
"nextAti": -1.0,
"frame": null,
"aiz2": 0.0,
"special": -1.0,
"landAti": -1.0,
"landAi": -1.0,
"nextAgi": -1.0,
"name": "JUMP_ATTACK",
"a_keyTgr": null,
"landAgi": -1.0,
"frameIndex": 146.0,
"aix1b": 0.0,
"mpBurn": 0.0,
"index": 50.0,
"aix2": 0.0,
"aiz1": 0.0,
"nextActionName": null,
"type": -1.0,
"aix2b": 0.0,
"aix1": 0.0,
"landActionName": null
},
[/code]
Notice that `frameIndex` is 146, that's the frame where `JUMP_ATTACK` begins. Now you can search for `"146"` and you'll find that frame. All subsequent frames with `"name": "jump_attack"` belong to that motion. Every frame has a `duration` attribute, you can increase it to slow down the motion. Good luck!